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5 Aralık 2015 Cumartesi

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Bubble Witch 2 Saga



Bubble Witch Saga 2 is a cute and well-made game from King, the same developers who brought us the most beloved/hated match-3 game, Candy Crush Saga. Featuring fun gameplay, bright and colorful graphics and social media integration, Bubble Witch Saga 2 is a great new bubble popper game that appeals to all ages.

Cute little witch Stella is plagued by wicked spirits haunting her land, capturing her animal friends and ghosts. Help Stella and her cats to defeat evil and free the imprisoned souls by matching three bubbles of like color to pop them.
Bubble Witch Saga 2 will quickly become as addicting as Candy Crush is. The first few levels reel you in with their ease and sucker you into to continuing to help Stella. She’s so cute and bubbly when you win and looks so sad when you lose; you just want to keep defeating levels to see her bright smile!

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While I enjoyed the cheery graphics, and the far less creepy characters than Candy Crush, I can’t stand the music. I turned the volume off after just a few minutes because it was so annoying. Luckily you can turn off just the music and keep the special effects sounds if you desire.
The gameplay in Bubble Witch Saga 2 is self-explanatory and follows any other bubble popper game I’ve come across. Aim the shooter to fling a colored bubble in the air and try to eliminate by lining up three of the same color.

As you pop the bubbles, they will fall to the bottom of the screen and bounce into the various cauldrons, potentially earning you more points. You can also increase your score by successfully completing 5 moves in a row and earning the double score bonus. There are also bonus bubbles such as a rainbow that can match anything or a fireball that will knock out everything in its path. The bonus items can be earned as you play and you will unlock them as you advance.

Read: http://www.tabletgamereviews.com/t/a.cfm/Bubble-Witch-Saga-2-Review/1284/
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Candy Crush Soda Saga



Candy Crush Soda Saga is the second release in the Candy Crush Saga series from the premiere casual puzzle game producer King. It may seem odd that they decided to release a sequel to world’s most popular game while it was still wildly popular, but we can tell you that they pulled off a release that blends all the great features of the original plus so much more. In short a game this good had to be a brand new standalone application.

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At Candy Crush Soda Saga Tips we wrote detailed guides about all the game’s new features and provided written tips to help players understand how the game works, and how to fly through the levels. Candy Crush Soda Saga is the most innovative switch style matching game released thus far. There are new game modes, new level requirements, all the special candies you already love, and so much more.

If you’ve ever enjoyed playing Candy Crush Saga you will love Candy Crush Soda Saga. The game play is easy to pick up, and things get interesting and challenging quickly. Some of the coolest improvements in the game play include boards where candies move in different directions instead of just falling down, levels with extended board layouts that stretch across multiple screens, and soda that fills up the board to make things move up when you match soda pieces together. You’ve never seen a puzzle game like Candy Crush Soda Saga because there has never been a match-3 puzzle game like this before.

Read: http://candycrushsodasagatips.com/
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Temple Run 2


The original Temple Run is one of most popular mobile games ever, so it isn't any surprise that Imangi Studios is back to offer players another helping. Temple Run 2 is here, and it takes the framework laid down by its predecessor and builds on it ever so slightly, keeping the gameplay of the original intact and as addicting as ever. 

If you were a fan of the first Temple Run, expect to spend quite a bit of time with the latest mobile gem from Imangi.


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For the uninitiated, the idea behind Temple Run 2 is simple: you're running for your life through an obstacle course that never ends. That means you'll fail every single time you pick up the game, but it isn't quite so grim as it sounds. The challenge is getting further than you ever have before, collecting as many coins and gems along the way as you possibly can. You find power ups that allow you to put off the inevitable just a little bit longer, but eventually, your game will come to an end, whether that's at the hands of the gorilla that's relentlessly chasing you or due to a nasty fall off the edge of the course.
If you've never played Temple Run, there's a good chance you'v
e played a game like it on your phone or tablet. The running game has turned out to be incredibly popular, but Temple Run 2 does it better than pretty much every other game in the genre. It does it better than the original Temple Run as a matter of fact, so that should give you an idea of how much fun Temple Run 2 is.

At the start, you'll control Guy Dangerous, but additional characters can be unlocked with coins you've collected and saved. Coin collecting is obviously at the heart of the experience, as you'll use those coins to unlock new abilities for your character. These abilities can range from increasing the duration of your shield – which will get you out of rough spots often – to increasing the amount of coins you can collect after you run a certain distance. I would suggest not hoarding your coins unless you're saving up for something really expensive, as each ability makes some aspect of the game easier.

To control your character, you'll be swiping the screen and tilting your device. Swiping upward will make the character jump, swiping to the left or the right will make them turn in that direction, and swiping backward will make them fall into a slide. You'll need to tilt your device at certain points throughout the stage to stay on the winding path, which can be a little bit difficult to get the hang of at first. Once it clicks, however, you'll be weaving left and right like you've been doing this for years.

Read: http://androidcommunity.com/temple-run-2-review-20130124
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Clash of Clans


This is a freemium game review, in which we usually give our impressions immediately after booting a game up, again after three days, and finally after seven days. However, Clash of Clans has been out for months, and I've been playing for a good long while, so I'm going to be doing things a bit different this time round...
Clash of Clans hit the App Store in its full 1.7 release on June 13th 2012, after spending some time in closed beta.


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I was introduced to the game by my main man Jon Jordan through the Pocket Gamer Podcast a few months later, after hearing about his love of the game, and the staggering amount of money he'd ploughed into the freemium title.
I've always been interested in freemium games, and I've sunk more than my fair share of time in them. But by the time I played Clash of Clans I'd become frustrated with the failing common to many freemium world-building titles: there's very little skill or strategy involved in success.

One small step for barbarian man
To me, Clash of Clans represents a tentative but significant step towards changing this, though it's a step that few take the time to recognise. See, Clash of Clans asks you to be good at the game as well as patient, and for that it deserves recognition.
Clans asks you to build a village and populate it with everything the warring tribe you're leading might need. A town hall for leadership, a gold mine for money, an army camp to hold your warriors, an Elixir collector to gather up this additional resource from the ether - pretty soon you've got plenty of architectural work to be getting on with.
As you build and expand your small camp into a burgeoning fortress you unlock more building types, but never enough to weigh you down with choices. Hit a high enough level and you can take over the Clan Castle, allowing you to forge allegiances with other players, upgrade your barracks, and create different types of unit.
There are more than enough types of unit to unlock, but not enough for any of them to seem perfunctory on the battlefield.

It's in the battles that you first appreciate the necessity for skill. The first few battles with the AI are easy-peasy. Simply build enough Barbarians to overrun the Goblin hideout, and watch them take it apart.
Then you're given access to archer units, and you're thinking, "well, this is easy, I'm storming through these."

Read: http://www.pocketgamer.co.uk/r/iPhone/Clash+of+Clans/review.asp?c=47309

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